Imagine you’re playing a high-stakes card game, but you can’t see your opponent’s cards. You know they have a hand, but you don’t know whether it’s strong or weak. Every move they make gives you a clue, and with each new piece of information, you adjust your thinking about what they might be holding. This process of updating what you think based on what you observe is central to strategic decision-making in situations where information is incomplete-and it’s exactly what we mean by “beliefs” in game theory.

Table of Contents

What are beliefs in game theory?

In game theory, a belief isn’t just a vague hunch or gut feeling. It’s a technical term with a precise meaning. A belief represents a player’s subjective probability assessment about the likelihood of being at a particular decision point (called a “node”) within a set of possible situations (called an “information set”) that they cannot distinguish between. Think of it as your best educated guess, expressed as a probability, about where you actually are in the game when you can’t see everything.

For example, suppose you’re negotiating a business deal, and your counterpart makes an aggressive first offer. You might think there’s a 70% chance they’re a tough negotiator who won’t budge much, and a 30% chance they’re actually flexible but starting high as a tactic. That 70-30 split is your belief-a probability distribution over the different “types” your opponent might be.

Beliefs versus information sets: knowing versus thinking

It’s crucial to understand the difference between what a player knows and what they believe. An information set captures what a player knows-specifically, it’s the collection of decision nodes (points in the game) that the player cannot tell apart. If you’re at an information set with multiple nodes, you know you’re somewhere in that set, but you don’t know exactly which node you’re at.

A belief, on the other hand, represents what you think about where you are within that information set. It’s expressed as a probability distribution across the nodes you cannot distinguish. For instance, if there are three possible scenarios in your information set, your belief might assign probabilities of 0.5, 0.3, and 0.2 to each scenario respectively. The information set tells you the boundaries of your uncertainty; the belief tells you how you’re distributing your confidence within those boundaries.

Consider a simple example: You’re player 2 in a game where player 1 can choose either action A or action B privately, and then you must respond. If you cannot observe which action player 1 chose, both resulting decision points are in the same information set for you. Your information set is the fact that you’re at one of those two points. Your belief is your assessment-perhaps “I think there’s a 60% chance player 1 chose A and a 40% chance they chose B.” That’s the difference: the set defines your ignorance, while the belief quantifies your judgment within that ignorance.

Why this distinction matters

This distinction is not just academic hairsplitting. It fundamentally affects how we analyze strategic behavior. In perfect Bayesian equilibrium, players must choose strategies that are optimal given their beliefs, and those beliefs must be consistent with the strategies being played whenever possible. If we only knew what players knew (their information sets) without understanding what they believed about where they were within those sets, we couldn’t predict or prescribe rational behavior.

Bayesian updating: revising beliefs with new information

Rational players don’t hold static beliefs-they update them as new information arrives. This process is called Bayesian updating or belief updating. It’s the mechanism by which a player modifies their initial beliefs (called “prior beliefs”) when they receive new evidence, forming updated beliefs (called “posterior beliefs”).

Let’s say you’re considering whether to invest in a startup. Initially, based on industry data, you believe there’s a 40% chance the company will succeed. That’s your prior belief. Then you learn that the company just secured a major partnership. This new information should change your assessment. Using Bayesian updating, you would combine your prior belief with the likelihood of observing this partnership under different success scenarios to form a new, higher probability of success-your posterior belief.

The logic behind rational updating

The key insight is that rational belief revision isn’t arbitrary. Bayesian updating uses the rules of conditional probability to ensure that beliefs change in a logically consistent way. When you observe an action or outcome, you should update your beliefs about the underlying state of the world by considering how likely that observation would be under each possible state.

In dynamic games with incomplete information, players continuously engage in this updating process. Every move by an opponent potentially reveals information about their type or their private knowledge. If a rival firm cuts prices aggressively, you might update your belief about whether they have lower costs than you thought. If a poker player raises heavily, you adjust your assessment of their hand strength. This iterative updating of beliefs is what allows strategic interaction to unfold rationally over time.

The mechanics of Bayes’ rule

At the heart of Bayesian updating lies a mathematical formula known as Bayes’ rule. While the formula itself might look intimidating, the logic is straightforward. Bayes’ rule provides a systematic way to update the probability of an event A given that you’ve observed event B.

The formula works like this: The probability of A given B equals the probability of B given A, multiplied by the prior probability of A, all divided by the overall probability of observing B. Mathematically, it’s written as P(A|B) = [P(B|A) × P(A)] / P(B).

Let’s break this down with a concrete example from medicine, which helps illustrate the concept clearly. Suppose a certain disease affects 1% of the population-that’s your prior probability, P(Disease) = 0.01. There’s a test for this disease that’s 95% accurate when someone has the disease (the test correctly identifies 95% of sick people), and 90% accurate when someone doesn’t have it (the test correctly identifies 90% of healthy people as healthy, meaning it has a 10% false positive rate).

Walking through an example

Now imagine someone tests positive. What’s the probability they actually have the disease? Intuitively, many people would guess around 95%, but Bayes’ rule reveals something surprising. We need to calculate: P(Disease|Positive Test) = [P(Positive Test|Disease) × P(Disease)] / P(Positive Test).

We know P(Positive Test|Disease) = 0.95 and P(Disease) = 0.01. To find P(Positive Test), we need to consider both ways someone can test positive: they have the disease and test positive (0.95 × 0.01 = 0.0095), or they don’t have the disease but get a false positive (0.10 × 0.99 = 0.099). So P(Positive Test) = 0.0095 + 0.099 = 0.1085.

Therefore, P(Disease|Positive Test) = 0.0095 / 0.1085 = 0.0875, or about 8.75%. Despite a positive test result on a 95% accurate test, the probability of actually having the disease is less than 9%! This counterintuitive result occurs because the disease is rare-there are many more healthy people getting false positives than sick people getting true positives.

Applying Bayes’ rule in strategic settings

In game theory, Bayes’ rule ensures that beliefs are updated consistently with observed actions and equilibrium strategies. When you observe an opponent’s move, you use Bayes’ rule to update your belief about what type of opponent they are. If certain types are more likely to choose certain actions, observing those actions should shift your beliefs accordingly.

For instance, in a signaling game where educated workers send signals to potential employers, an employer observes a worker’s education level and uses Bayes’ rule to update their belief about whether the worker is high-ability or low-ability. If high-ability workers are more likely to obtain higher education (because it’s less costly for them), then observing a high education level should increase the employer’s posterior belief that the worker is high-ability.

The beauty of Bayes’ rule is that it provides a unique, logically consistent way to update beliefs. It removes arbitrariness from belief revision and ensures that rational players all follow the same updating logic when they receive the same information. This consistency is essential for analyzing strategic equilibria in games with incomplete information, where beliefs and strategies must align in a mutually consistent way.

What do you think? How might understanding Bayesian updating change the way you interpret signals in everyday strategic situations, such as negotiations or competitive business decisions? Can you think of a situation where failing to properly update beliefs might lead to poor strategic outcomes?

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References
  1. https://en.wikipedia.org/wiki/Perfect_Bayesian_equilibrium
  2. https://en.wikipedia.org/wiki/Bayesian_game
  3. https://gametheory101.com/courses/game-theory-101/bayes-rule/

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Microeconomic Analysis

1 Theory of Consumer Behaviour- Basic Themes

  1. The Basic Themes
  2. Consumer Choice Concerning Utility
  3. Introduction to Demand Analysis
  4. Ordinal Theory: Indifference Curve Approach
  5. Concepts of Income and Substitution Effects
  6. Slutsky’s Theorem
  7. Compensated Demand Curve

2 Theory of Demand

  1. Preference and Utility
  2. Indifference Curve and Budget Set
  3. Utility Maximisation Problem (UMP)
  4. Expenditure Minimisation Problem (EMP)
  5. Decomposition of Price Effect
  6. Duality Relations

3 Theory of Demand- Some Recent Developments

  1. Recent Developments in Demand Analysis: Linear Expenditure Systems
  2. Theory of Consumer Surplus
  3. Theory of Inter-Temporal Consumption
  4. Elementary Theory of Price Formation: Demand-Supply Analysis
  5. Cobweb Model
  6. Lagged Adjustment in Interrelated Markets

4 Theory of Production

  1. Short Period Analysis
  2. Returns to a Factor
  3. Long Period Analysis
  4. Iso-quant
  5. Elasticity of Substitution
  6. Returns to Scale
  7. Homogeneous Production Function

5 Theory of Cost

  1. Concept of Short-Run and Long-Run
  2. Traditional Theory of Cost
  3. Economics of Scale
  4. Modern Theory of Cost

6 Production Economics

  1. Production Functions
  2. Technical Progress
  3. Cost Functions
  4. Profit Maximisation
  5. Cost Minimisation and Profit

7 Perfect Competition

  1. Perfect Competition
  2. Short-run Equilibrium of Firm
  3. Supply Curve of Firm and Industry
  4. Short-run Equilibrium of Industry
  5. Long-run Equilibrium of Firm and Industry

8 Monopoly

  1. Definition of a Monopoly
  2. Factors Behind Generation of Monopoly
  3. Demand and Revenue Functions of a Monopolist
  4. Cost Function in Monopoly
  5. Equilibrium of the Monopolist
  6. Price Discrimination
  7. Welfare Aspects of Monopoly
  8. Monopoly Control and Regulations
  9. Multi-plant Monopolist
  10. Bilateral Monopolist

9 ̆Monopolistic Competition

  1. Features of Monopolistic Competition
  2. General Approach to Equilibrium
  3. Chamberlain’s Approach to Equilibrium
  4. Selling Costs
  5. Excess Capacity under Monopolistic Competition
  6. Criticism of Monopolistic Competition

10 Oligopoly

  1. Oligopoly: Homogenous Product
  2. Oligopoly: Differential Products
  3. Oligopsony

11 General Equilibrium- Pure Exchange Model

  1. A Pure Exchange Economy
  2. Walrasian Equilibrium
  3. Brouwer’s Fixed Point Theorem
  4. Mechanism for Attaining Walrasian Equilibrium
  5. Competitive Equilibrium and Pareto Efficiency

12 General Equilibrium with Production

  1. Set Up of the Problem
  2. Edgeworth Box for Production
  3. Production Possibility Frontier (PPF)
  4. Consumption Optimisation
  5. Product-mix Efficiency and the Optimum
  6. General Equilibrium Price Setting and Efficiency
  7. Link between Factor and Goods Markets
  8. Link between Goods and Factor Prices

13 Pigovian vs Paretian Approach

  1. Pigovian Approach
  2. Pareto Optimal Conditions
  3. Two Fundamental Welfare Theorems

14 Social Welfare Function

  1. Value Judgment
  2. Social Welfare Function
  3. Compensation Principle
  4. Kaldor-Hicks Criteria
  5. Scitovsky Reversals and the Double Criteria
  6. William Gorman’s Intransitivity Problem
  7. Samuelson’s Criteria
  8. An Appraisal

15 Imperfect Market Externality and Public Goods

  1. Inability to Obtain Optimum Welfare
  2. Externality
  3. Public Goods and Market Failure

16 Social Choice and Welfare

  1. Theory of Second Best
  2. Arrow’s Impossibility Theorem
  3. Rawls’ Theory of Justice
  4. Equity-Efficiency Trade-off

17 Choice in Uncertain Situations

  1. Behaviour Under Uncertainty: Some Observations
  2. Lotteries
  3. Expected Utility Theory
  4. vNM Expected Utility Theory
  5. Expected Utility Theory and Risk Aversion
  6. Risk Aversion and Insurance

18 Insurance Choice and Risk

  1. Reduction of Risk
  2. Problems in Insurance Markets
  3. Modelling Insurance Market with Adverse Selection

19 Economics of Information

  1. The Principal-Agent Framework
  2. Moral Hazard Problem
  3. Adverse Selection in Markets
  4. Hidden Information Modelling
  5. Efficiency Wage Model

20 Static Games of Complete Information

  1. Some Examples of Strategic Game
  2. Classifications of Games
  3. Rules of the Game
  4. Normal Form of Game under Complete Information
  5. Solution Concept under Dominant Strategy
  6. Solution Concept under Nash Equilibrium in Pure Strategy
  7. Mixed Strategy Nash Equilibrium

21 Static Games with Complete Information- Applications

  1. Game Theoretic Applications in Common Property Resources
  2. Best Response Function
  3. Quantity Competition and Price Competition
  4. War of Attrition
  5. Hotelling’s Location Game

22 Dynamic Games with Complete Information

  1. Extensive-form Representation of Dynamic Games
  2. Strategies in Extensive-form
  3. Dynamic Games of Complete and Perfect Information
  4. Backward Induction
  5. Strategies in Dynamic Games with Complete Information
  6. Subgames
  7. Subgame-Perfect Nash Equilibrium
  8. Application 1: Stackelberg Competition
  9. Application 2: Sequential Bargaining
  10. Dynamic Games of Imperfect Information
  11. Imperfect Information and Backward Induction
  12. Subgames with Imperfect Information
  13. Strategies with Imperfect Information
  14. Finding SPNE with Imperfect Information
  15. Repeated Games
  16. Two-Stage Repeated Games
  17. Finitely Repeated Games
  18. Infinitely Repeated Games
  19. Application 3: Collusion between Cournot Duopolists

23 Static Games of Incomplete Information (with Application to Auction)

  1. The Idea of Incomplete Information
  2. Beliefs
  3. Bayesian Games
  4. Application to Auctions

24 Dynamic Games with Incomplete Information- Perfect Bayesian Equilibrium

  1. Problem with SPE
  2. Requirements of Perfect Bayesian Equilibrium
  3. Beliefs
  4. Sequential Rationality
  5. Assessment and Perfect Equilibrium
  6. Weak Sequential Equilibrium
  7. Consistent Assessment Off-the-Path Equilibrium

25 Signaling Games and their Application

  1. Modeling Signaling Games
  2. A Second Approach to Equilibrium Analysis: Pooling and Separating Equilibria
  3. Application: Job Market Signaling

26 Refinements of Perfect Bayesian Equilibrium

  1. Sequential Equilibrium is not Stringent Enough
  2. Signaling Games
  3. The Intuitive Criterion
  4. The Intuitive Criterion with Two Types of Agents and only Two Responses
  5. The Divinity Criterion
  6. Spence’s Labour Market Signaling Game
  7. When Do We Need to Apply the D1-Criterion?