Imagine bidding in an auction without knowing how much your competitors value the item, or a firm deciding on pricing without being certain of its rival’s costs. These scenarios involve strategic decision-making under incomplete information, where players don’t have complete knowledge about key aspects of the game. Bayesian games provide a powerful framework for analyzing such situations, allowing economists and strategists to model real-world interactions where uncertainty is the norm rather than the exception.

Table of Contents

What is a Bayesian game?

A Bayesian game represents a strategic situation where players possess private information that affects their payoffs, and this information isn’t commonly known to all participants. Think of it as a regular game with a twist: not everyone knows exactly what game they’re playing. The name honors Hungarian economist John C. Harsanyi, who developed this groundbreaking concept in papers published between 1967 and 1968, work that eventually earned him the Nobel Prize in Economics in 1994.

What makes Bayesian games special is how they handle uncertainty. Rather than requiring infinite loops of “I think that you think that I think,” Bayesian games assign probability distributions to different possibilities, allowing players to calculate outcomes in a single step. This elegant approach transforms seemingly intractable problems into solvable mathematical models.

The formal structure of a Bayesian game

Every Bayesian game consists of five essential components that work together to capture strategic uncertainty. First, there’s the set of players, just like in any game. Second, each player has an action set containing all possible moves they can make. The third element introduces the uncertainty: type sets for each player. A type captures all the private information a player possesses, such as their cost structure, preferences, or capabilities.

The fourth component is the payoff function, which determines what each player receives based on everyone’s actions and types. Finally, there’s a common prior probability distribution over all possible type combinations. This common prior represents the shared understanding among players about how likely different scenarios are, even though they don’t know which specific scenario has actually occurred. For example, in an auction, all bidders might agree that competitor valuations are uniformly distributed between certain values, even though each bidder only knows their own valuation.

Consider a simple example: a sheriff confronting an armed suspect. The suspect knows whether they’re a criminal or civilian, but the sheriff doesn’t. Both players know there’s a probability p that the suspect is criminal and probability 1-p that they’re civilian. The suspect’s type (criminal or civilian) determines their payoffs from shooting or not shooting, creating different strategic situations that the sheriff must account for when making their decision.

Bayesian Nash equilibrium explained

The solution concept for Bayesian games extends the familiar Nash equilibrium to handle incomplete information. In a Bayesian Nash equilibrium (BNE), each player’s strategy must be optimal given their beliefs about opponents’ types and the strategies those types will employ. The key difference from standard Nash equilibrium is that optimization happens at the type level rather than the player level.

More precisely, a strategy profile constitutes a BNE when each type of each player maximizes their expected payoff. This expectation accounts for uncertainty about opponents’ types, weighted by the probabilities from the common prior. For instance, if you’re bidding in an auction and believe your competitor’s valuation is uniformly distributed between zero and one hundred, your optimal bid depends on this entire distribution, not just a single guess about their value.

Why BNE matters for strategic thinking

Bayesian Nash equilibrium generalizes the Nash equilibrium concept in a natural way. In traditional games with complete information, players know everything about the game and simply need to find mutually best responses. With incomplete information, players must form beliefs using Bayes’ rule and optimize based on those beliefs. This makes BNE particularly relevant for real-world applications where decision-makers rarely have perfect information about their competitors’ characteristics or intentions.

The power of BNE lies in how it transforms incomplete information problems. Rather than modeling endless chains of beliefs about beliefs, Harsanyi’s insight allows us to treat these games as complete but imperfect information games where nature moves first, selecting each player’s type according to the common prior. Players then observe their own type but not others’ types, and proceed to choose actions. This elegant reformulation makes solving these games tractable.

Computing pure strategy BNE

Finding a pure strategy Bayesian Nash equilibrium involves determining what action each type of each player should take. The process resembles finding Nash equilibria in complete information games, but with the added complexity of conditioning on types. Let’s walk through a concrete example to see how this works.

Imagine two faculty members deciding whether to call a prospective student. Player 1 knows their calling cost is low (say, c₁ less than one-half), while Player 2’s cost is either low (c with probability p) or high (c̄ with probability 1-p), where p is less than one-half. If both call, the student accepts and both get payoff 1 minus their cost. If only one calls, that person pays the cost but both benefit. If neither calls, the student declines and both get zero.

To find the BNE, we work backwards through types. For Player 2 with high cost c̄ greater than one, calling is strictly dominated regardless of what Player 1 does, because the cost exceeds any possible benefit. Therefore, this type must choose “Don’t Call.” Knowing this, Player 1 compares calling (payoff 1 – c₁) versus not calling (which yields payoff p times 1, plus 1-p times 0, equals p). Since 1 – c₁ exceeds p by assumption, Player 1 calls. Finally, Player 2 with low cost c compares calling (payoff 1 – c) versus not calling (payoff 1, since Player 1 calls). Therefore, Player 2’s low type also doesn’t call. The unique BNE is: Player 1 calls, and Player 2 never calls regardless of type.

Using best response analysis

A systematic approach to finding pure strategy BNE involves checking best responses for each type. Start by identifying any dominated strategies for particular types. These can be eliminated, simplifying the analysis. Then, for remaining strategies, calculate expected payoffs for each type conditional on their beliefs about opponents’ types.

Often, BNE strategies exhibit threshold properties. For example, in the faculty calling game with costs uniformly distributed on an interval, the equilibrium takes the form “call if cost is below c*, don’t call if above c*” for some cutoff c*. To find this cutoff, we use the indifference condition: at exactly c*, the player must be indifferent between calling and not calling. This gives us an equation that pins down c*. In the uniform case with costs between zero and two, the symmetric BNE has both players calling when their cost is below two-thirds.

Computing mixed strategy BNE

Sometimes pure strategy equilibria don’t exist in Bayesian games, just as in complete information games. In these cases, we look for mixed strategy equilibria where types randomize over their available actions. The classic example comes from auction theory, where players bid probabilistically based on their private valuations.

Consider a first-price sealed-bid auction where two bidders have valuations uniformly distributed on the interval from zero to one. Each bidder knows their own valuation but only knows the distribution of their opponent’s valuation. In this setting, the unique symmetric BNE has each type bidding exactly half their valuation. A bidder with valuation v bids v/2, randomizing in the sense that different types (different valuations) bid different amounts.

Solving for mixed strategy equilibria

To derive mixed strategy BNE, we typically assume strategies take a particular functional form and then verify that each type plays a best response. In the auction example, assume opponent strategies are strictly increasing functions mapping types to bids. Then, the probability that opponent j’s bid falls below some amount b equals the probability that their type falls below the inverse of their bidding function evaluated at b.

The first-order condition for optimization gives us a differential equation that characterizes the equilibrium bidding function. For bidder one facing bidder two’s strategy f₂, maximizing expected payoff (v₁ – b₁) times the probability of winning yields the condition that relates v₁ to the optimal bid b₁. In symmetric equilibrium where both players use the same strategy, this simplifies considerably. Solving the resulting differential equation produces the equilibrium strategy: bid half your valuation.

This approach extends to more complex settings. The key steps remain constant: conjecture a form for equilibrium strategies, write down each type’s optimization problem given beliefs about opponents’ strategies, derive first-order conditions, and solve the resulting equations. Verification then confirms that the proposed strategies indeed constitute a mutual best response.

What do you think? Can you identify situations in your own experience where you’ve made decisions without knowing crucial information about others’ preferences or characteristics? How might understanding Bayesian games change your approach to such situations?

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References
  1. https://en.wikipedia.org/wiki/Bayesian_game
  2. https://gametheory101.com/courses/game-theory-101/bayesian-nash-equilibrium/
  3. https://web.stanford.edu/~jdlevin/Econ%20203/Bayesian.pdf

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Microeconomic Analysis

1 Theory of Consumer Behaviour- Basic Themes

  1. The Basic Themes
  2. Consumer Choice Concerning Utility
  3. Introduction to Demand Analysis
  4. Ordinal Theory: Indifference Curve Approach
  5. Concepts of Income and Substitution Effects
  6. Slutsky’s Theorem
  7. Compensated Demand Curve

2 Theory of Demand

  1. Preference and Utility
  2. Indifference Curve and Budget Set
  3. Utility Maximisation Problem (UMP)
  4. Expenditure Minimisation Problem (EMP)
  5. Decomposition of Price Effect
  6. Duality Relations

3 Theory of Demand- Some Recent Developments

  1. Recent Developments in Demand Analysis: Linear Expenditure Systems
  2. Theory of Consumer Surplus
  3. Theory of Inter-Temporal Consumption
  4. Elementary Theory of Price Formation: Demand-Supply Analysis
  5. Cobweb Model
  6. Lagged Adjustment in Interrelated Markets

4 Theory of Production

  1. Short Period Analysis
  2. Returns to a Factor
  3. Long Period Analysis
  4. Iso-quant
  5. Elasticity of Substitution
  6. Returns to Scale
  7. Homogeneous Production Function

5 Theory of Cost

  1. Concept of Short-Run and Long-Run
  2. Traditional Theory of Cost
  3. Economics of Scale
  4. Modern Theory of Cost

6 Production Economics

  1. Production Functions
  2. Technical Progress
  3. Cost Functions
  4. Profit Maximisation
  5. Cost Minimisation and Profit

7 Perfect Competition

  1. Perfect Competition
  2. Short-run Equilibrium of Firm
  3. Supply Curve of Firm and Industry
  4. Short-run Equilibrium of Industry
  5. Long-run Equilibrium of Firm and Industry

8 Monopoly

  1. Definition of a Monopoly
  2. Factors Behind Generation of Monopoly
  3. Demand and Revenue Functions of a Monopolist
  4. Cost Function in Monopoly
  5. Equilibrium of the Monopolist
  6. Price Discrimination
  7. Welfare Aspects of Monopoly
  8. Monopoly Control and Regulations
  9. Multi-plant Monopolist
  10. Bilateral Monopolist

9 ̆Monopolistic Competition

  1. Features of Monopolistic Competition
  2. General Approach to Equilibrium
  3. Chamberlain’s Approach to Equilibrium
  4. Selling Costs
  5. Excess Capacity under Monopolistic Competition
  6. Criticism of Monopolistic Competition

10 Oligopoly

  1. Oligopoly: Homogenous Product
  2. Oligopoly: Differential Products
  3. Oligopsony

11 General Equilibrium- Pure Exchange Model

  1. A Pure Exchange Economy
  2. Walrasian Equilibrium
  3. Brouwer’s Fixed Point Theorem
  4. Mechanism for Attaining Walrasian Equilibrium
  5. Competitive Equilibrium and Pareto Efficiency

12 General Equilibrium with Production

  1. Set Up of the Problem
  2. Edgeworth Box for Production
  3. Production Possibility Frontier (PPF)
  4. Consumption Optimisation
  5. Product-mix Efficiency and the Optimum
  6. General Equilibrium Price Setting and Efficiency
  7. Link between Factor and Goods Markets
  8. Link between Goods and Factor Prices

13 Pigovian vs Paretian Approach

  1. Pigovian Approach
  2. Pareto Optimal Conditions
  3. Two Fundamental Welfare Theorems

14 Social Welfare Function

  1. Value Judgment
  2. Social Welfare Function
  3. Compensation Principle
  4. Kaldor-Hicks Criteria
  5. Scitovsky Reversals and the Double Criteria
  6. William Gorman’s Intransitivity Problem
  7. Samuelson’s Criteria
  8. An Appraisal

15 Imperfect Market Externality and Public Goods

  1. Inability to Obtain Optimum Welfare
  2. Externality
  3. Public Goods and Market Failure

16 Social Choice and Welfare

  1. Theory of Second Best
  2. Arrow’s Impossibility Theorem
  3. Rawls’ Theory of Justice
  4. Equity-Efficiency Trade-off

17 Choice in Uncertain Situations

  1. Behaviour Under Uncertainty: Some Observations
  2. Lotteries
  3. Expected Utility Theory
  4. vNM Expected Utility Theory
  5. Expected Utility Theory and Risk Aversion
  6. Risk Aversion and Insurance

18 Insurance Choice and Risk

  1. Reduction of Risk
  2. Problems in Insurance Markets
  3. Modelling Insurance Market with Adverse Selection

19 Economics of Information

  1. The Principal-Agent Framework
  2. Moral Hazard Problem
  3. Adverse Selection in Markets
  4. Hidden Information Modelling
  5. Efficiency Wage Model

20 Static Games of Complete Information

  1. Some Examples of Strategic Game
  2. Classifications of Games
  3. Rules of the Game
  4. Normal Form of Game under Complete Information
  5. Solution Concept under Dominant Strategy
  6. Solution Concept under Nash Equilibrium in Pure Strategy
  7. Mixed Strategy Nash Equilibrium

21 Static Games with Complete Information- Applications

  1. Game Theoretic Applications in Common Property Resources
  2. Best Response Function
  3. Quantity Competition and Price Competition
  4. War of Attrition
  5. Hotelling’s Location Game

22 Dynamic Games with Complete Information

  1. Extensive-form Representation of Dynamic Games
  2. Strategies in Extensive-form
  3. Dynamic Games of Complete and Perfect Information
  4. Backward Induction
  5. Strategies in Dynamic Games with Complete Information
  6. Subgames
  7. Subgame-Perfect Nash Equilibrium
  8. Application 1: Stackelberg Competition
  9. Application 2: Sequential Bargaining
  10. Dynamic Games of Imperfect Information
  11. Imperfect Information and Backward Induction
  12. Subgames with Imperfect Information
  13. Strategies with Imperfect Information
  14. Finding SPNE with Imperfect Information
  15. Repeated Games
  16. Two-Stage Repeated Games
  17. Finitely Repeated Games
  18. Infinitely Repeated Games
  19. Application 3: Collusion between Cournot Duopolists

23 Static Games of Incomplete Information (with Application to Auction)

  1. The Idea of Incomplete Information
  2. Beliefs
  3. Bayesian Games
  4. Application to Auctions

24 Dynamic Games with Incomplete Information- Perfect Bayesian Equilibrium

  1. Problem with SPE
  2. Requirements of Perfect Bayesian Equilibrium
  3. Beliefs
  4. Sequential Rationality
  5. Assessment and Perfect Equilibrium
  6. Weak Sequential Equilibrium
  7. Consistent Assessment Off-the-Path Equilibrium

25 Signaling Games and their Application

  1. Modeling Signaling Games
  2. A Second Approach to Equilibrium Analysis: Pooling and Separating Equilibria
  3. Application: Job Market Signaling

26 Refinements of Perfect Bayesian Equilibrium

  1. Sequential Equilibrium is not Stringent Enough
  2. Signaling Games
  3. The Intuitive Criterion
  4. The Intuitive Criterion with Two Types of Agents and only Two Responses
  5. The Divinity Criterion
  6. Spence’s Labour Market Signaling Game
  7. When Do We Need to Apply the D1-Criterion?