When players compete strategically, they must anticipate not only what their opponents will do on the path they expect the game to follow, but also what might happen if things go off track. In games with incomplete information, where players don’t know everything about their opponents, this becomes especially tricky. How should we form beliefs about situations that never actually occur in equilibrium? This question sits at the heart of understanding consistent assessments and off-the-path equilibrium in dynamic games.

Table of Contents

The challenge of off-equilibrium beliefs

Perfect Bayesian equilibrium provides a framework for analyzing dynamic games with incomplete information. It requires that players act optimally given their beliefs, and that these beliefs are updated using Bayes’ rule wherever possible. But here’s the catch: what happens at information sets that are never reached along the equilibrium path?

Imagine a job market where employers try to infer a worker’s ability from their education choice. In equilibrium, high-ability workers might choose advanced degrees while low-ability workers don’t. But what should an employer believe if they encounter someone with a level of education that nobody chooses in equilibrium? The basic definition of perfect Bayesian equilibrium leaves these off-the-path beliefs unconstrained, allowing any beliefs whatsoever. This freedom can lead to implausible equilibria that rely on unreasonable threats or expectations.

The Kreps and Wilson consistency criterion

To address these problems, economists David Kreps and Robert Wilson proposed a consistency criterion that tightens the requirements for equilibrium beliefs. Their insight was elegant: even off-the-path beliefs should be justifiable as arising from some plausible process.

An assessment combining strategies and beliefs is consistent if it represents the limit of a sequence of assessments where strategies are completely mixed and beliefs are derived via Bayes’ rule. A completely mixed strategy means every action is played with some positive probability, even if that probability is very small. When all strategies are completely mixed, every information set is reached with positive probability, making Bayes’ rule applicable everywhere.

Think of it this way: consistency requires that your beliefs at unusual information sets should be close to what you’d calculate if you thought there was some tiny chance that players might choose any action. As these probabilities of unusual actions shrink toward zero, the beliefs should converge to something sensible. This prevents you from supporting an equilibrium with arbitrary, unreasonable beliefs just because certain situations never arise.

Formalizing the consistency requirement

More formally, consistency requires that players’ beliefs are close to those derived using Bayes’ rule for some sequence of small trembles in strategies, even for information sets off the equilibrium path. If we consider a sequence of perturbed games where each player assigns a small probability to every possible action, and if beliefs in these perturbed games are computed using Bayes’ rule, then the limiting beliefs as the perturbations vanish must equal the beliefs in the proposed equilibrium.

This applies to both on-path and off-path beliefs. On the equilibrium path, where information sets are reached with positive probability, consistency simply requires standard Bayesian updating. Off the path, however, consistency becomes a powerful restriction, ruling out beliefs that couldn’t arise as limits of sensible updating processes.

Trembling hand perfect equilibrium

The idea behind the Kreps-Wilson consistency criterion connects deeply to an earlier concept introduced by Reinhard Selten called trembling hand perfection. Selten’s insight was that players should allow for the possibility that opponents might make small mistakes or “trembles” in their play.

Imagine a chess player whose hand might slip and move a piece to an unintended square, or a negotiator who might accidentally reveal information they meant to conceal. These aren’t strategic choices but genuine errors that occur with negligible probability. The trembling hand concept ensures that every information set, even those far off the expected path of play, is reached with positive probability, allowing Bayes’ rule to be applied everywhere.

A strategy profile is trembling hand perfect if it’s the limit of equilibria in games where every action must be played with at least some small probability. This means each player’s strategy must be optimal not just against the exact equilibrium strategies of opponents, but also against slight perturbations of those strategies. If your strategy depends crucially on your opponent doing exactly one thing with certainty, it won’t be trembling hand perfect.

Why trembles matter for strategic thinking

The trembling hand idea does more than just handle off-path beliefs. It also eliminates weakly dominated strategies from equilibrium. A weakly dominated strategy is one that never does better, and sometimes does worse, than another available strategy. While Nash equilibrium might permit players to use weakly dominated strategies, trembling hand perfection rules them out.

Consider a simple example: you can choose between two actions, where action A gives you a payoff of 10 regardless of what your opponent does, while action B gives you 10 if your opponent does one thing and 5 if they do another. Action B is weakly dominated by action A. In a Nash equilibrium, you might play B if you’re certain your opponent will choose the action that makes B give you 10. But if there’s even the tiniest chance of a mistake, action A is strictly better. Trembling hand perfection enforces this reasoning.

Formalizing consistency with trembles

Bringing these ideas together, we can formalize consistency in terms of trembles. Consistency requires that for every information set in the game, including those off the equilibrium path, there must exist a sequence of completely mixed strategy profiles converging to the equilibrium strategies such that the beliefs at that information set converge to the equilibrium beliefs when computed via Bayes’ rule.

This requirement has bite in several ways. First, it ensures that beliefs respect the structure of the game tree and the relative likelihoods of different histories leading to an information set. Second, it prevents players from sustaining equilibria through incredible off-path beliefs. Third, it guarantees that the equilibrium concept refines both Nash equilibrium and subgame perfection.

The relationship between consistency and sequential rationality

An assessment that satisfies both consistency and sequential rationality is called a sequential equilibrium. Sequential rationality means that at every information set, a player’s strategy must maximize expected payoff given their beliefs. When combined with consistency, this creates a powerful equilibrium concept that eliminates many implausible equilibria while retaining existence properties.

The beauty of this approach is that it captures the intuition that strategic reasoning should be robust to small perturbations. If an equilibrium can only be sustained through beliefs that would immediately fall apart with the slightest uncertainty about behavior, it’s probably not a good prediction of what will happen. Consistency ensures that equilibrium beliefs could arise from a sensible learning or reasoning process, even in situations that don’t occur along the equilibrium path.

Practical implications for game analysis

These refinements matter greatly for applied game theory. In signaling games, where one player takes actions to reveal private information to another, weak perfect Bayesian equilibrium often admits too many equilibria. Some of these equilibria rest on off-path beliefs that seem arbitrary or implausible. By imposing consistency, analysts can narrow down predictions to more reasonable outcomes.

For instance, in the education signaling model mentioned earlier, consistency restrictions help determine what employers should believe when they observe unexpected education levels. Rather than allowing any beliefs whatsoever, consistency requires that these beliefs be close to what would emerge if there were small probabilities that workers of different abilities might choose unusual education levels. This often rules out pooling equilibria where all worker types choose the same action, supported only by pessimistic off-path beliefs.

Similarly, in bargaining or negotiation settings, consistency prevents parties from making threats that they wouldn’t actually want to carry out, even accounting for small chances of mistakes. This brings theoretical predictions closer to what we observe in real strategic interactions, where players do seem to account for the possibility that others might deviate from expected behavior.

What do you think? When you face strategic situations in business or everyday life, do you account for the possibility that others might make mistakes or act unpredictably? How might thinking about trembles and consistency change your approach to anticipating what others will do?

How useful was this post?

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this post.

We are sorry that this post was not useful for you!

Let us improve this post!

Tell us how we can improve this post?

References
  1. https://en.wikipedia.org/wiki/Sequential_equilibrium
  2. http://www.dklevine.com/archive/refs4237.pdf
  3. https://econweb.ucsd.edu/~jwatson/PAPERS/WatsonPC.pdf
  4. https://en.wikipedia.org/wiki/Trembling_hand_perfect_equilibrium
  5. https://www.econlib.org/library/Enc/bios/Selten.html

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

Microeconomic Analysis

1 Theory of Consumer Behaviour- Basic Themes

  1. The Basic Themes
  2. Consumer Choice Concerning Utility
  3. Introduction to Demand Analysis
  4. Ordinal Theory: Indifference Curve Approach
  5. Concepts of Income and Substitution Effects
  6. Slutsky’s Theorem
  7. Compensated Demand Curve

2 Theory of Demand

  1. Preference and Utility
  2. Indifference Curve and Budget Set
  3. Utility Maximisation Problem (UMP)
  4. Expenditure Minimisation Problem (EMP)
  5. Decomposition of Price Effect
  6. Duality Relations

3 Theory of Demand- Some Recent Developments

  1. Recent Developments in Demand Analysis: Linear Expenditure Systems
  2. Theory of Consumer Surplus
  3. Theory of Inter-Temporal Consumption
  4. Elementary Theory of Price Formation: Demand-Supply Analysis
  5. Cobweb Model
  6. Lagged Adjustment in Interrelated Markets

4 Theory of Production

  1. Short Period Analysis
  2. Returns to a Factor
  3. Long Period Analysis
  4. Iso-quant
  5. Elasticity of Substitution
  6. Returns to Scale
  7. Homogeneous Production Function

5 Theory of Cost

  1. Concept of Short-Run and Long-Run
  2. Traditional Theory of Cost
  3. Economics of Scale
  4. Modern Theory of Cost

6 Production Economics

  1. Production Functions
  2. Technical Progress
  3. Cost Functions
  4. Profit Maximisation
  5. Cost Minimisation and Profit

7 Perfect Competition

  1. Perfect Competition
  2. Short-run Equilibrium of Firm
  3. Supply Curve of Firm and Industry
  4. Short-run Equilibrium of Industry
  5. Long-run Equilibrium of Firm and Industry

8 Monopoly

  1. Definition of a Monopoly
  2. Factors Behind Generation of Monopoly
  3. Demand and Revenue Functions of a Monopolist
  4. Cost Function in Monopoly
  5. Equilibrium of the Monopolist
  6. Price Discrimination
  7. Welfare Aspects of Monopoly
  8. Monopoly Control and Regulations
  9. Multi-plant Monopolist
  10. Bilateral Monopolist

9 ̆Monopolistic Competition

  1. Features of Monopolistic Competition
  2. General Approach to Equilibrium
  3. Chamberlain’s Approach to Equilibrium
  4. Selling Costs
  5. Excess Capacity under Monopolistic Competition
  6. Criticism of Monopolistic Competition

10 Oligopoly

  1. Oligopoly: Homogenous Product
  2. Oligopoly: Differential Products
  3. Oligopsony

11 General Equilibrium- Pure Exchange Model

  1. A Pure Exchange Economy
  2. Walrasian Equilibrium
  3. Brouwer’s Fixed Point Theorem
  4. Mechanism for Attaining Walrasian Equilibrium
  5. Competitive Equilibrium and Pareto Efficiency

12 General Equilibrium with Production

  1. Set Up of the Problem
  2. Edgeworth Box for Production
  3. Production Possibility Frontier (PPF)
  4. Consumption Optimisation
  5. Product-mix Efficiency and the Optimum
  6. General Equilibrium Price Setting and Efficiency
  7. Link between Factor and Goods Markets
  8. Link between Goods and Factor Prices

13 Pigovian vs Paretian Approach

  1. Pigovian Approach
  2. Pareto Optimal Conditions
  3. Two Fundamental Welfare Theorems

14 Social Welfare Function

  1. Value Judgment
  2. Social Welfare Function
  3. Compensation Principle
  4. Kaldor-Hicks Criteria
  5. Scitovsky Reversals and the Double Criteria
  6. William Gorman’s Intransitivity Problem
  7. Samuelson’s Criteria
  8. An Appraisal

15 Imperfect Market Externality and Public Goods

  1. Inability to Obtain Optimum Welfare
  2. Externality
  3. Public Goods and Market Failure

16 Social Choice and Welfare

  1. Theory of Second Best
  2. Arrow’s Impossibility Theorem
  3. Rawls’ Theory of Justice
  4. Equity-Efficiency Trade-off

17 Choice in Uncertain Situations

  1. Behaviour Under Uncertainty: Some Observations
  2. Lotteries
  3. Expected Utility Theory
  4. vNM Expected Utility Theory
  5. Expected Utility Theory and Risk Aversion
  6. Risk Aversion and Insurance

18 Insurance Choice and Risk

  1. Reduction of Risk
  2. Problems in Insurance Markets
  3. Modelling Insurance Market with Adverse Selection

19 Economics of Information

  1. The Principal-Agent Framework
  2. Moral Hazard Problem
  3. Adverse Selection in Markets
  4. Hidden Information Modelling
  5. Efficiency Wage Model

20 Static Games of Complete Information

  1. Some Examples of Strategic Game
  2. Classifications of Games
  3. Rules of the Game
  4. Normal Form of Game under Complete Information
  5. Solution Concept under Dominant Strategy
  6. Solution Concept under Nash Equilibrium in Pure Strategy
  7. Mixed Strategy Nash Equilibrium

21 Static Games with Complete Information- Applications

  1. Game Theoretic Applications in Common Property Resources
  2. Best Response Function
  3. Quantity Competition and Price Competition
  4. War of Attrition
  5. Hotelling’s Location Game

22 Dynamic Games with Complete Information

  1. Extensive-form Representation of Dynamic Games
  2. Strategies in Extensive-form
  3. Dynamic Games of Complete and Perfect Information
  4. Backward Induction
  5. Strategies in Dynamic Games with Complete Information
  6. Subgames
  7. Subgame-Perfect Nash Equilibrium
  8. Application 1: Stackelberg Competition
  9. Application 2: Sequential Bargaining
  10. Dynamic Games of Imperfect Information
  11. Imperfect Information and Backward Induction
  12. Subgames with Imperfect Information
  13. Strategies with Imperfect Information
  14. Finding SPNE with Imperfect Information
  15. Repeated Games
  16. Two-Stage Repeated Games
  17. Finitely Repeated Games
  18. Infinitely Repeated Games
  19. Application 3: Collusion between Cournot Duopolists

23 Static Games of Incomplete Information (with Application to Auction)

  1. The Idea of Incomplete Information
  2. Beliefs
  3. Bayesian Games
  4. Application to Auctions

24 Dynamic Games with Incomplete Information- Perfect Bayesian Equilibrium

  1. Problem with SPE
  2. Requirements of Perfect Bayesian Equilibrium
  3. Beliefs
  4. Sequential Rationality
  5. Assessment and Perfect Equilibrium
  6. Weak Sequential Equilibrium
  7. Consistent Assessment Off-the-Path Equilibrium

25 Signaling Games and their Application

  1. Modeling Signaling Games
  2. A Second Approach to Equilibrium Analysis: Pooling and Separating Equilibria
  3. Application: Job Market Signaling

26 Refinements of Perfect Bayesian Equilibrium

  1. Sequential Equilibrium is not Stringent Enough
  2. Signaling Games
  3. The Intuitive Criterion
  4. The Intuitive Criterion with Two Types of Agents and only Two Responses
  5. The Divinity Criterion
  6. Spence’s Labour Market Signaling Game
  7. When Do We Need to Apply the D1-Criterion?