Imagine you’re playing chess, and your opponent threatens to capture your queen if you move your knight. But wait-would capturing your queen actually be in their best interest at that moment? Maybe it would leave their own king vulnerable. This is the essence of sequential rationality: ensuring that every move in a game makes sense not just at the beginning, but at every single decision point along the way.

In game theory, sequential rationality is a fundamental principle that requires players to choose optimal strategies at every stage of a dynamic game, not merely at the outset. This concept helps us identify which strategic plans are truly credible and which are based on empty threats that players would never actually carry out.

Table of Contents

What does it mean to be sequentially rational?

Sequential rationality demands that a player’s strategy remains optimal at every information set-every point in the game where they must make a decision. A strategy is sequentially rational when it maximizes a player’s expected payoff given their beliefs about where they are in the game and what other players will do next.

Think of it this way: if you’re following a strategy that tells you to do something foolish later in the game (something that hurts you more than helps), then your opponent shouldn’t believe you’ll actually do it. A sequentially rational strategy eliminates such incredible threats by requiring that every action specified makes sense when the time comes to actually take it.

This differs from simpler equilibrium concepts like Nash equilibrium, which only requires that strategies be optimal at the game’s beginning. Sequential rationality imposes the stronger requirement that strategies remain credible throughout the entire game, ensuring that threats and promises are believable because players would genuinely want to follow through on them.

Understanding continuation games

To check whether a strategy is sequentially rational, game theorists use the concept of a continuation game. A continuation game represents everything that happens from a specific information set forward-all the possible moves, responses, and outcomes that could unfold from that point onward.

Here’s the important distinction: a continuation game is not necessarily the same as a subgame. While subgames must begin at a point where a player has complete information about all prior moves (what’s called a singleton information set), continuation games can start even when there’s uncertainty about previous actions. This makes continuation games a more flexible tool for analyzing sequential rationality in complex situations.

For example, imagine you’re at a decision point but you’re unsure whether your opponent chose action A or action B earlier. You’re in a continuation game, but not in a proper subgame. Still, you need to decide what to do next, and sequential rationality requires that your choice be optimal given your beliefs about which path led you here.

Evaluating optimal actions in continuation games

To determine if an action is sequentially rational, we calculate the expected payoff for each possible choice at an information set. The player must select the action that maximizes their expected payoff given their beliefs about where they are in the game tree and what will happen next.

This calculation involves weighing different outcomes by their probabilities. If you believe there’s a 70% chance your opponent played Left and a 30% chance they played Right, you compute your expected payoff from each available action using these probabilities, then choose the action with the highest expected value.

How beliefs shape sequential rationality

Beliefs play a crucial role in sequential rationality, especially in games with incomplete or imperfect information. When you can’t observe all previous moves, you must form beliefs-essentially educated guesses represented as probability distributions-about which node in your information set has actually been reached.

These beliefs aren’t arbitrary. Whenever possible, they should be updated using Bayes’ rule, which is the mathematically correct way to revise probabilities based on new information. When you observe an action, you should update your beliefs about unobserved factors in a way that’s consistent with rational play by your opponent.

For instance, if your opponent has two types-aggressive and cautious-and the aggressive type is much more likely to attack early, then observing an early attack should lead you to believe your opponent is probably aggressive. Sequential rationality requires that your response be optimal given this updated belief.

Eliminating implausible equilibria with sequential rationality

One of the most powerful applications of sequential rationality is its ability to rule out equilibria that rely on non-credible threats. Consider a simple game where Player 2 faces a choice between Left and Right at some information set. Suppose Left always gives a higher payoff than Right, regardless of what Player 2 believes about how the game reached that point.

If sequential rationality holds, Player 2 must always choose Left-there’s no belief that would make Right optimal. This simple observation can eliminate entire classes of equilibria. For example, in games where one Nash equilibrium relies on a player threatening to take an action that would hurt them more than their opponent, sequential rationality reveals this threat as incredible and eliminates that equilibrium from consideration.

A classic example: the entry deterrence game

Imagine a game where an entrant must decide whether to enter a market, and an incumbent can respond by either fighting (costly for both) or accommodating (sharing the market). One Nash equilibrium involves the entrant staying out because the incumbent threatens to fight. But would fighting actually be rational for the incumbent once entry has occurred?

If fighting costs the incumbent more than accommodation would, then the threat to fight isn’t sequentially rational. The incumbent would prefer to accommodate if entry actually happens, so the entrant should ignore the threat and enter anyway. Sequential rationality eliminates the equilibrium based on the incredible threat, leaving only the equilibrium where the entrant enters and the incumbent accommodates.

Worked examples bringing the concept to life

Let’s consider two illustrative examples that demonstrate how to compute sequentially rational strategies by comparing expected payoffs based on beliefs.

The little horsey game

In this game, Player 1 chooses between Up, Middle, or Down. If Player 1 chooses Down, the game ends. Otherwise, Player 2 must choose Left or Right without knowing whether Player 1 chose Up or Middle. Let’s say Player 2 assigns probability p to being at the node following Up.

Player 2’s expected payoff from choosing Left is p × (payoff if Up) + (1-p) × (payoff if Middle). Similarly for Right. Regardless of what p is-even if Player 2 is completely uncertain-suppose Left always yields a higher expected payoff than Right. Then Left is Player 2’s unique sequentially rational strategy.

This conclusion eliminates any equilibrium where Player 2 plays Right, because Right would never be optimal once Player 2’s information set is reached. Player 1, anticipating Player 2’s rational response, can then determine their own optimal initial move.

The gift-giving game

Consider a game where Player 1 receives either a desirable gift or an undesirable one, then decides whether to offer it to Player 2. Player 2 observes only that a gift is offered, not which type it is. Player 2 must decide whether to accept or reject the wrapped gift.

Let q represent Player 2’s belief that the gift is desirable. Player 2’s expected payoff from accepting is q × (payoff from good gift) + (1-q) × (payoff from bad gift). The expected payoff from rejecting is typically lower but guaranteed.

By comparing these expected payoffs, we can determine Player 2’s sequentially rational strategy. If accepting yields a higher expected payoff for any belief q > 0.5, then Player 2 should accept whenever they believe it’s more likely than not that the gift is good. This belief-dependent optimal response is precisely what sequential rationality requires.

What do you think? Can you identify a situation from your own experience where someone made a threat they wouldn’t actually have carried out if tested? How might understanding sequential rationality change the way you approach strategic decisions in competitive situations?

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References
  1. https://en.wikipedia.org/wiki/Perfect_Bayesian_equilibrium
  2. https://gametheory101.com/courses/game-theory-101/perfect-bayesian-equilibrium/
  3. http://slantchev.ucsd.edu/courses/gt/05-extensive-form.pdf
  4. https://en.wikipedia.org/wiki/Sequential_equilibrium

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Microeconomic Analysis

1 Theory of Consumer Behaviour- Basic Themes

  1. The Basic Themes
  2. Consumer Choice Concerning Utility
  3. Introduction to Demand Analysis
  4. Ordinal Theory: Indifference Curve Approach
  5. Concepts of Income and Substitution Effects
  6. Slutsky’s Theorem
  7. Compensated Demand Curve

2 Theory of Demand

  1. Preference and Utility
  2. Indifference Curve and Budget Set
  3. Utility Maximisation Problem (UMP)
  4. Expenditure Minimisation Problem (EMP)
  5. Decomposition of Price Effect
  6. Duality Relations

3 Theory of Demand- Some Recent Developments

  1. Recent Developments in Demand Analysis: Linear Expenditure Systems
  2. Theory of Consumer Surplus
  3. Theory of Inter-Temporal Consumption
  4. Elementary Theory of Price Formation: Demand-Supply Analysis
  5. Cobweb Model
  6. Lagged Adjustment in Interrelated Markets

4 Theory of Production

  1. Short Period Analysis
  2. Returns to a Factor
  3. Long Period Analysis
  4. Iso-quant
  5. Elasticity of Substitution
  6. Returns to Scale
  7. Homogeneous Production Function

5 Theory of Cost

  1. Concept of Short-Run and Long-Run
  2. Traditional Theory of Cost
  3. Economics of Scale
  4. Modern Theory of Cost

6 Production Economics

  1. Production Functions
  2. Technical Progress
  3. Cost Functions
  4. Profit Maximisation
  5. Cost Minimisation and Profit

7 Perfect Competition

  1. Perfect Competition
  2. Short-run Equilibrium of Firm
  3. Supply Curve of Firm and Industry
  4. Short-run Equilibrium of Industry
  5. Long-run Equilibrium of Firm and Industry

8 Monopoly

  1. Definition of a Monopoly
  2. Factors Behind Generation of Monopoly
  3. Demand and Revenue Functions of a Monopolist
  4. Cost Function in Monopoly
  5. Equilibrium of the Monopolist
  6. Price Discrimination
  7. Welfare Aspects of Monopoly
  8. Monopoly Control and Regulations
  9. Multi-plant Monopolist
  10. Bilateral Monopolist

9 ̆Monopolistic Competition

  1. Features of Monopolistic Competition
  2. General Approach to Equilibrium
  3. Chamberlain’s Approach to Equilibrium
  4. Selling Costs
  5. Excess Capacity under Monopolistic Competition
  6. Criticism of Monopolistic Competition

10 Oligopoly

  1. Oligopoly: Homogenous Product
  2. Oligopoly: Differential Products
  3. Oligopsony

11 General Equilibrium- Pure Exchange Model

  1. A Pure Exchange Economy
  2. Walrasian Equilibrium
  3. Brouwer’s Fixed Point Theorem
  4. Mechanism for Attaining Walrasian Equilibrium
  5. Competitive Equilibrium and Pareto Efficiency

12 General Equilibrium with Production

  1. Set Up of the Problem
  2. Edgeworth Box for Production
  3. Production Possibility Frontier (PPF)
  4. Consumption Optimisation
  5. Product-mix Efficiency and the Optimum
  6. General Equilibrium Price Setting and Efficiency
  7. Link between Factor and Goods Markets
  8. Link between Goods and Factor Prices

13 Pigovian vs Paretian Approach

  1. Pigovian Approach
  2. Pareto Optimal Conditions
  3. Two Fundamental Welfare Theorems

14 Social Welfare Function

  1. Value Judgment
  2. Social Welfare Function
  3. Compensation Principle
  4. Kaldor-Hicks Criteria
  5. Scitovsky Reversals and the Double Criteria
  6. William Gorman’s Intransitivity Problem
  7. Samuelson’s Criteria
  8. An Appraisal

15 Imperfect Market Externality and Public Goods

  1. Inability to Obtain Optimum Welfare
  2. Externality
  3. Public Goods and Market Failure

16 Social Choice and Welfare

  1. Theory of Second Best
  2. Arrow’s Impossibility Theorem
  3. Rawls’ Theory of Justice
  4. Equity-Efficiency Trade-off

17 Choice in Uncertain Situations

  1. Behaviour Under Uncertainty: Some Observations
  2. Lotteries
  3. Expected Utility Theory
  4. vNM Expected Utility Theory
  5. Expected Utility Theory and Risk Aversion
  6. Risk Aversion and Insurance

18 Insurance Choice and Risk

  1. Reduction of Risk
  2. Problems in Insurance Markets
  3. Modelling Insurance Market with Adverse Selection

19 Economics of Information

  1. The Principal-Agent Framework
  2. Moral Hazard Problem
  3. Adverse Selection in Markets
  4. Hidden Information Modelling
  5. Efficiency Wage Model

20 Static Games of Complete Information

  1. Some Examples of Strategic Game
  2. Classifications of Games
  3. Rules of the Game
  4. Normal Form of Game under Complete Information
  5. Solution Concept under Dominant Strategy
  6. Solution Concept under Nash Equilibrium in Pure Strategy
  7. Mixed Strategy Nash Equilibrium

21 Static Games with Complete Information- Applications

  1. Game Theoretic Applications in Common Property Resources
  2. Best Response Function
  3. Quantity Competition and Price Competition
  4. War of Attrition
  5. Hotelling’s Location Game

22 Dynamic Games with Complete Information

  1. Extensive-form Representation of Dynamic Games
  2. Strategies in Extensive-form
  3. Dynamic Games of Complete and Perfect Information
  4. Backward Induction
  5. Strategies in Dynamic Games with Complete Information
  6. Subgames
  7. Subgame-Perfect Nash Equilibrium
  8. Application 1: Stackelberg Competition
  9. Application 2: Sequential Bargaining
  10. Dynamic Games of Imperfect Information
  11. Imperfect Information and Backward Induction
  12. Subgames with Imperfect Information
  13. Strategies with Imperfect Information
  14. Finding SPNE with Imperfect Information
  15. Repeated Games
  16. Two-Stage Repeated Games
  17. Finitely Repeated Games
  18. Infinitely Repeated Games
  19. Application 3: Collusion between Cournot Duopolists

23 Static Games of Incomplete Information (with Application to Auction)

  1. The Idea of Incomplete Information
  2. Beliefs
  3. Bayesian Games
  4. Application to Auctions

24 Dynamic Games with Incomplete Information- Perfect Bayesian Equilibrium

  1. Problem with SPE
  2. Requirements of Perfect Bayesian Equilibrium
  3. Beliefs
  4. Sequential Rationality
  5. Assessment and Perfect Equilibrium
  6. Weak Sequential Equilibrium
  7. Consistent Assessment Off-the-Path Equilibrium

25 Signaling Games and their Application

  1. Modeling Signaling Games
  2. A Second Approach to Equilibrium Analysis: Pooling and Separating Equilibria
  3. Application: Job Market Signaling

26 Refinements of Perfect Bayesian Equilibrium

  1. Sequential Equilibrium is not Stringent Enough
  2. Signaling Games
  3. The Intuitive Criterion
  4. The Intuitive Criterion with Two Types of Agents and only Two Responses
  5. The Divinity Criterion
  6. Spence’s Labour Market Signaling Game
  7. When Do We Need to Apply the D1-Criterion?